Files

24 lines
580 B
GDScript

extends Control
var saved_pigs: int
@onready var has_reddend = false
func _ready():
if not saved_pigs: saved_pigs = 0
$Saved.text = "At least you saved them %s times" % saved_pigs
if saved_pigs == 0: $Saved.text = "You couldn't even save one abduction?"
$AnimationPlayer.play("fade_in")
func _process(_delta: float):
if !$AnimationPlayer.current_animation == "fade_in" \
&& saved_pigs == 0 && !has_reddend:
$AnimationPlayer.play("redden")
has_reddend = true
func _on_menu_button_pressed() -> void:
get_tree().change_scene_to_file("res://ui/main_menu.tscn")