extends Control var saved_pigs: int @onready var has_reddend = false func _ready(): if not saved_pigs: saved_pigs = 0 $Saved.text = "At least you saved them %s times" % saved_pigs if saved_pigs == 0: $Saved.text = "You couldn't even save one abduction?" $AnimationPlayer.play("fade_in") func _process(_delta: float): if !$AnimationPlayer.current_animation == "fade_in" \ && saved_pigs == 0 && !has_reddend: $AnimationPlayer.play("redden") has_reddend = true func _on_menu_button_pressed() -> void: get_tree().change_scene_to_file("res://ui/main_menu.tscn")