Files
ByteDiceWeb/synthwaveEffect.js
T

33 lines
966 B
JavaScript

// 1. Scene Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ alpha: true }); // Enable transparency
renderer.setSize(window.innerWidth, window.innerHeight);
const mainDiv = document.getElementById("canvasContainer")
mainDiv.appendChild(renderer.domElement)
// 2. Make the background transparent
renderer.setClearColor(0x000000, 0); // Transparent background (black color with alpha 0)
// 3. Create a Cube
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 4. Camera Position
camera.position.z = 5;
// 5. Animation Loop
function animate() {
requestAnimationFrame(animate);
// Rotate the cube
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();