C U B E (openGL with three.js)

This commit is contained in:
2025-01-05 02:08:47 +01:00
parent cde06f7a85
commit fe90281de2
4 changed files with 38 additions and 9 deletions
+4
View File
@@ -13,6 +13,10 @@ html {
font-size: 1rem;
}
canvas {
position: absolute;
}
.pxFont {
font-family: "Roboto", sans-serif;
font-size: 1rem;
+2 -2
View File
@@ -21,7 +21,7 @@
<img src="./assets/starNoise_512x512.png" draggable="false" id="starNoise">
<img src="./assets/synthwaveSun_40x40.png" draggable="false" class="synthSun">
<canvas id="synthwaveCanvas"></canvas>
<div id="canvasContainer"></div>
<!-- change discord URL to server URL -->
<ul class="navBar">
@@ -68,7 +68,7 @@
</div>
<!-- libs -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/gl-matrix/2.8.1/gl-matrix-min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<!-- global -->
<script src="./globalScript.js"></script> <!-- compact the other global scripts into this global script -->
-2
View File
@@ -41,6 +41,4 @@ body {
position: absolute;
top: round(0%, var(--pxDensityPx));
left: round(0%, var(--pxDensityPx));
width: 100%;
height: 100%;
}
+32 -5
View File
@@ -1,6 +1,33 @@
const canvas = document.getElementById("synthwaveCanvas");
const gl = canvas.getContext("webgl");
// 1. Scene Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ alpha: true }); // Enable transparency
renderer.setSize(window.innerWidth, window.innerHeight);
if (!gl) {
alert("WebGL not supported, using static image.");
}
const mainDiv = document.getElementById("canvasContainer")
mainDiv.appendChild(renderer.domElement)
// 2. Make the background transparent
renderer.setClearColor(0x000000, 0); // Transparent background (black color with alpha 0)
// 3. Create a Cube
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 4. Camera Position
camera.position.z = 5;
// 5. Animation Loop
function animate() {
requestAnimationFrame(animate);
// Rotate the cube
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();