Files
ByteDiceWeb/script.js
T

35 lines
999 B
JavaScript

CURRENT_PAGE = PAGES.SYNTHWAVE
function loadingScreenSynthwave() {
setLoadingProgress("Adding stars...")
addStars()
setLoadingProgress("Starting starfall animation...")
startStarfall()
setLoadingProgress("Starting synthwave animation...")
defShaderMaterial()
preAnimateSynthwave(25)
animateSynthwave(0)
}
function addStars() {
let starNoise = document.getElementById("starNoise")
let randX = randomInt(0, 256)
let randY = randomInt(0, 256)
debugPrint("Star pos", `[x: ${randX}, y: ${randY}]`)
starNoise.style.top = `round(calc(${randX}px * var(--pxDensity)), var(--pxDensityPx))`
starNoise.style.left = `round(calc(${randY}px * var(--pxDensity)), var(--pxDensityPx))`
}
function onResizeSynthwave() {
renderer.setSize(window.innerWidth, window.innerHeight)
composer.setSize(window.innerWidth, window.innerHeight)
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
if (shaderMaterial) { updateShaderMatPxDensity() }
}