Files
ByteDiceWeb/stars.js
T

144 lines
3.0 KiB
JavaScript

const starfallCanvas = document.getElementById("starfallCanvas")
starfallCanvas.width = window.innerWidth
starfallCanvas.height = window.innerHeight
let lastUpd = Date.now()
const starfallCtx = starfallCanvas.getContext("2d")
class Starfall {
constructor() {
this.pos = {x: 0, y: 0}
this.vel = {x: 0, y: 0}
}
generate() {
const dir = randomBool(0.5)
this.pos.x = dir ? -50 : pxWidth + 50
this.pos.y = randomInt(-starfallCanvas.height / 2, starfallCanvas.height / 2)
this.vel.x = dir ? randomFloat(240, 580) : randomFloat(-580, -240)
this.vel.y = randomFloat(20, 80)
}
draw() {
const LEN_X = this.vel.x / 15
const LEN_Y = this.vel.y / 15
// very expensive but idk how to make it less expensive (thanks canvas)
drawPixelLine(
this.pos.x,
this.pos.y,
this.pos.x - LEN_X,
this.pos.y - LEN_Y
)
}
stepAnimation(dt) {
this.pos.x += this.vel.x * dt
this.pos.y += this.vel.y * dt
}
}
function drawPixelLine(fromX, fromY, toX, toY) {
const pxInflate = 0.1
const dx = Math.abs(toX - fromX)
const dy = Math.abs(toY - fromY)
const sx = fromX < toX ? 1 : -1
const sy = fromY < toY ? 1 : -1
let err = dx - dy
let x = fromX
let y = fromY
starfallCtx.beginPath()
const steps = Math.max(dx, dy)
for (let i = 0; i <= steps; i++) {
const alpha = i == 0 ? 1 : 0.1 * (1 - i / steps)
starfallCtx.fillStyle = `rgba(255, 255, 255, ${alpha})`
starfallCtx.rect(
clampNearest(x * pxDensity, pxDensity) - 0.5,
clampNearest(y * pxDensity, pxDensity) - 0.5,
pxInflate + pxDensity,
pxInflate + pxDensity
)
const e2 = 2 * err
if (e2 > -dy) {
err -= dy
x += sx
}
if (e2 < dx) {
err += dx
y += sy
}
starfallCtx.fill()
}
}
let allStarfalls = []
function animateStarfalls() {
let now = Date.now()
const MILLISEC = 1000
let dt = (now - lastUpd) / MILLISEC
lastUpd = now
if (!isAnimating) { return }
starfallCtx.clearRect(0, 0, starfallCanvas.width, starfallCanvas.height)
let shouldGenerate = randomBool(0.01)
if (shouldGenerate) {
let newStarfall = new Starfall()
newStarfall.generate()
allStarfalls.push(newStarfall)
}
for (let starfall of allStarfalls) {
if (starfall.pos.x < -50 || starfall.pos.x > pxWidth + 50) {
allStarfalls.splice(allStarfalls.indexOf(starfall), 1)
continue
}
starfall.stepAnimation(dt)
starfall.draw()
}
}
function startStarfall() {
animateStarfalls()
requestAnimationFrame(startStarfall)
}
function addStars() {
let starNoise = document.getElementById("starNoise")
let randX = randomInt(0, 256)
let randY = randomInt(0, 256)
debugPrint("Star pos", `[x: ${randX}, y: ${randY}]`)
starNoise.style.top = `round(calc(${randX}px * var(--pxDensity)), var(--pxDensityPx))`
starNoise.style.left = `round(calc(${randY}px * var(--pxDensity)), var(--pxDensityPx))`
}
function loadingScreenStars() {
setLoadingProgress("Adding stars...")
addStars()
setLoadingProgress("Starting starfall animation...")
startStarfall()
}