C U B E (openGL with three.js)
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+32
-5
@@ -1,6 +1,33 @@
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const canvas = document.getElementById("synthwaveCanvas");
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const gl = canvas.getContext("webgl");
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// 1. Scene Setup
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({ alpha: true }); // Enable transparency
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renderer.setSize(window.innerWidth, window.innerHeight);
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if (!gl) {
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alert("WebGL not supported, using static image.");
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}
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const mainDiv = document.getElementById("canvasContainer")
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mainDiv.appendChild(renderer.domElement)
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// 2. Make the background transparent
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renderer.setClearColor(0x000000, 0); // Transparent background (black color with alpha 0)
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// 3. Create a Cube
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const geometry = new THREE.BoxGeometry();
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const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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const cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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// 4. Camera Position
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camera.position.z = 5;
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// 5. Animation Loop
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function animate() {
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requestAnimationFrame(animate);
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// Rotate the cube
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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animate();
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