C U B E (openGL with three.js)

This commit is contained in:
2025-01-05 02:08:47 +01:00
parent cde06f7a85
commit fe90281de2
4 changed files with 38 additions and 9 deletions
+32 -5
View File
@@ -1,6 +1,33 @@
const canvas = document.getElementById("synthwaveCanvas");
const gl = canvas.getContext("webgl");
// 1. Scene Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ alpha: true }); // Enable transparency
renderer.setSize(window.innerWidth, window.innerHeight);
if (!gl) {
alert("WebGL not supported, using static image.");
}
const mainDiv = document.getElementById("canvasContainer")
mainDiv.appendChild(renderer.domElement)
// 2. Make the background transparent
renderer.setClearColor(0x000000, 0); // Transparent background (black color with alpha 0)
// 3. Create a Cube
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 4. Camera Position
camera.position.z = 5;
// 5. Animation Loop
function animate() {
requestAnimationFrame(animate);
// Rotate the cube
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();