may have fixed a bug where tabbing out makes a gap in the animation. Needs further testing
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+21
-5
@@ -131,7 +131,7 @@ document.addEventListener("DOMContentLoaded", async function() {
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}, false)
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window.addEventListener("resize", () => {
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window.addEventListener("resize", function() {
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calcPixelDensity()
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switch (CURRENT_PAGE) {
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@@ -146,12 +146,28 @@ window.addEventListener("resize", () => {
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let prevAnimationState = isAnimating
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document.addEventListener("visibilitychange", function (event) {
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document.addEventListener("visibilitychange", function() {
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if (document.hidden) {
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prevAnimationState = isAnimating
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isAnimating = false
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prevAnimationState = isAnimating;
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isAnimating = false;
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}
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else {
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isAnimating = prevAnimationState
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isAnimating = prevAnimationState;
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}
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});
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/*
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window.addEventListener("blur", function() {
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if (document.visibilityState === "visible") {
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prevAnimationState = isAnimating;
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isAnimating = false;
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}
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});
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*/
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window.addEventListener("focus", function() {
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if (!document.hidden) {
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isAnimating = prevAnimationState;
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}
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});
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+1
-1
@@ -4,7 +4,7 @@ const scene = new THREE.Scene()
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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const renderer = new THREE.WebGLRenderer({ alpha: true })
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// TODO: when tabbing out it sometimes doesnt pause the animation
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// TODO: when tabbing out it sometimes doesnt pause the animation (maybe fixed? Needs more testing)
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// TODO: add pixelation shader
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if (!renderer) {
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