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# BDE_ParticleSys
![](/src/main/resources/assets/bde_particles/icon.png)
BDE_ParticleSys is a highly customizable **server-side** particle system that uses `Block Display Entities` (BDEs) as particles. It is meant to be used as a library for other mods, but can be used as a standalone mod too.
If BDE_ParticleSys is used as a standalone mod, you will only be able to use it with the custom in-game commands `/GiveEmitterTool`, `/KillAllEmitters`, and `/ManageEmitters`. Any particles made, removed, or changed with those commands are **temporary** and get reverted once the server shuts down, as they are meant for quick testing.
### In-game commands (does not save):
* `/GiveEmitterTool`
* `/SpawnEmitter`
* `/KillAllEmitters`
* `/ManageEmitters`
* `GlobalMaxParticles` (GameRule)
* `ShowParticleDebug` (GameRule)
# Open-source - Copyright
**BDE_ParticleSys © 2024 by Byte Dice is licensed under CC BY-NC-SA 4.0.**\
**You can learn more about copyright by reading the full [license](/LICENSE.txt)**.
# Media
### All particles showcased here are made with BDE_ParticleSys and without any added logic.
![](/readme_assets/DEFAULT_gif.gif)
![](/readme_assets/IMPLOSION_gif.gif)
![](/readme_assets/RING_EXPLOSION_gif.gif)