finished game 👍
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@@ -0,0 +1,59 @@
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[gd_scene format=3 uid="uid://cahryip7wkm78"]
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[ext_resource type="Script" uid="uid://dwbxgtss31a7h" path="res://src/audience.gd" id="1_b7u11"]
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[ext_resource type="Texture2D" uid="uid://c3c8uan5nr1co" path="res://textures/audience_1.png" id="2_2xap8"]
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[ext_resource type="Texture2D" uid="uid://pm5v4rb2gm2r" path="res://textures/audience_2.png" id="3_ildya"]
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[sub_resource type="Animation" id="Animation_b7u11"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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[sub_resource type="Animation" id="Animation_2xap8"]
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resource_name = "bounce"
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length = 2.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.25, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(0, -20), Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ildya"]
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_data = {
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&"RESET": SubResource("Animation_b7u11"),
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&"bounce": SubResource("Animation_2xap8")
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}
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[node name="Audience" type="Node2D" unique_id=1893641320]
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script = ExtResource("1_b7u11")
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[node name="Anchor" type="Node2D" parent="." unique_id=741657461]
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[node name="Audience1" type="Sprite2D" parent="Anchor" unique_id=1827484278]
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scale = Vector2(0.4, 0.4)
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texture = ExtResource("2_2xap8")
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[node name="Audience2" type="Sprite2D" parent="Anchor" unique_id=344814557]
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scale = Vector2(0.4, 0.4)
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texture = ExtResource("3_ildya")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1972811129]
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libraries/ = SubResource("AnimationLibrary_ildya")
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