Files
ByteDiceWeb/loadingScreen.js
T

58 lines
1.4 KiB
JavaScript

document.addEventListener("DOMContentLoaded", function() {
if (showLoading != "true") { return }
document.body.appendChild(loadingScreenEl)
const loadDur = randomFloat(3, 6) * 1000
setTimeout(function() {
removeLoadingScreen()
}, loadDur)
}, false)
function removeLoadingScreen() {
const fadeOutDur = 0.5
loadingScreenEl.style.animation = `fade-out ${fadeOutDur}s forwards`
setTimeout(function() {
document.body.removeChild(loadingScreenEl)
}, fadeOutDur * 1000);
}
function stopShowingLoading() {
localStorage["showLoading"] = false
}
document.addEventListener("keydown", function(event) {
if (event.key === "Escape") {
removeLoadingScreen()
}
})
let loadingScreenEl = document.createElement("div")
loadingScreenEl.className = "bgDiv"
let loadingImg = `<img class="loadingImg" draggable="false" src="/assets/byteDiceBlinkAnim_32x32.png">`
let closeText = `
<button class="loadingCornerText pxFont" onclick="stopShowingLoading()">
Press ESC to instantly close theloading screen<br>Click me to never see it again.
</button>
`
let tips = [
"Just don't die.",
"This is a tip.",
"Is thisn't not very un-understandable?"
]
let loadingText = `<p class="loadingText">Loading...<br>Tip: ${tips[randomIntFrom0(tips.length)]}</p>`
loadingScreenEl.innerHTML = loadingImg + closeText + loadingText
const showLoading = localStorage["showLoading"] || true