Files
ByteDiceWeb/global/loadingScreen.js
T

83 lines
1.9 KiB
JavaScript

let isLoading = true
let stopLoading = false
let loadingScreenEl = document.getElementById("loadingScreen")
loadingScreenEl.className = "bgDiv"
loadingScreenEl.innerHTML = `
<img class="loadingImg" draggable="false" src="/assets/byteDiceBlinkAnim_32x32.png">
<button class="pxFont" onclick="stopShowingLoading()" id="loadingCornerText">
Press ESC to instantly close the loading screen<br>Or click me to never see it again.
</button>
<p id="loadingText">Loading...<br>Loading files...<br><br>Tip: Tip loading...</p>
`
let loadingScreenProgress = document.getElementById("loadingText")
let tipsJson
async function loadTips() {
let tipsText = await fetch("/data/loadingScreenTips.json").then(response => response.text())
tipsJson = JSON.parse(tipsText)
}
const showLoading = localStorage["showLoading"] || "true"
let selectedTip = "undefined"
function newTip() {
selectedTip = tipsJson[randomIntFrom0(tipsJson.length)]
}
function setLoadingProgress(newText) {
loadingScreenProgress.innerHTML = `Loading...<br>${newText}<br><br>Tip: ${selectedTip}`
}
function startLoadingScreen() {
loadingScreenProgress.innerHTML = `Loading...<br><br>Tip: ${selectedTip}`
const loadDur = randomFloat(3000, 6000)
setTimeout(removeLoadingScreen, loadDur)
}
function removeLoadingScreen() {
if (!isLoading) { return }
setLoadingProgress("Done!")
isLoading = false
const fadeOutDur = 0.5
setTimeout(function() {
loadingScreenEl.style.animation = `fade-out ${fadeOutDur}s forwards`
setTimeout(function() {
loadingScreenEl.style.left = "100vw"
loadingScreenEl.style.pointerEvents = "none"
document.getElementById("loadingCornerText").remove()
newTip()
}, fadeOutDur * 1000)
}, 500)
}
function stopShowingLoading() {
localStorage["showLoading"] = false
}
document.addEventListener("keydown", function(event) {
if (event.key === "Escape") {
removeLoadingScreen()
}
})