Files
ByteDiceWeb/global/loadingScreen.js
T
2026-06-30 20:45:33 +02:00

107 lines
2.8 KiB
JavaScript

let isLoading = true
let stopLoading = false
let loadingScreenEl = document.getElementById("loadingScreen")
let loadingComplete = false
let fakeLoadingComplete = false
loadingScreenEl.className = "bgDiv"
loadingScreenEl.innerHTML = `
<img class="loadingImg" draggable="false" src="/assets/byteDiceBlinkAnim_32x32.png" id="loadingImg">
<div style="margin-left: calc(3px * var(--pxDensity)); display: flex;" id="fakeLoadingToggle">
<p class="encased" style="height: 100%; font-size: min(5vmin, 2vmax, 25px)">
Use extended loading screen?<br>
<small style="margin: 0px; font-size: min(5vmin, 2vmax, 10px)">(For immersion)</small>
</p>
<div class="encased" style="height: inherit; display: flex;">
<label class="switch" style="margin: auto;">
<input type="checkbox" name="fakeLoadingToggle" onclick="setShowLoading(this.checked)" ${localStorage["fakeLoading"] != "true" ? "" : "checked"}>
<span class="switchDecor"></span>
</label>
</div>
</div>
<p id="loadingText">Loading...<br>Loading files...<br><br>Tip: Tip loading...</p>
`
let loadingScreenProgress = document.getElementById("loadingText")
let tipsJson
async function loadTips() {
let tipsText = await fetch("/data/loadingScreenTips.json").then(response => response.text())
tipsJson = JSON.parse(tipsText)
console.log(tipsJson)
}
const fakeLoading = localStorage["fakeLoading"] || "true"
let selectedTip = "undefined"
function newTip() {
if (randomIntFrom0(1000) == 0) {
// If you snitch the code for this easter egg
// then I'll permanently remove the easter egg.
selectedTip = `You like kissing boys, don't you?<br>
<img src="/assets/boykissers/boykisser_64x64.png"
style="aspect-ratio: 1 / 1; width: min-content; height: min-content;">`
}
else {
selectedTip = tipsJson[randomIntFrom0(tipsJson.length)]
}
debugPrint("new tip", selectedTip)
}
function setLoadingProgress(newText) {
loadingScreenProgress.innerHTML = `Loading...<br>${newText}<br><br>Tip: ${selectedTip}`
}
function startLoadingScreen() {
loadingScreenProgress.innerHTML = `Loading...<br><br>Tip: ${selectedTip}`
const loadDur = randomFloat(2000, 4000)
debugPrint("loadDur initial", loadDur)
setTimeout(function() {
if (loadingComplete) { removeLoadingScreen() }
fakeLoadingComplete = true
}, loadDur)
}
function removeLoadingScreen() {
if (!isLoading) { return }
setLoadingProgress("Done!")
isLoading = false
const fadeOutDur = 0.5
setTimeout(function() {
loadingScreenEl.style.animation = `fade-out ${fadeOutDur}s forwards`
setTimeout(function() {
loadingScreenEl.style.left = "100vw"
newTip()
}, fadeOutDur * 1000)
}, 500)
}
function setShowLoading(state) {
localStorage["fakeLoading"] = state
}
document.addEventListener("keydown", function(event) {
if (event.key === "Escape") {
removeLoadingScreen()
}
})