added stars to most pages for a less empty bg
This commit is contained in:
@@ -1,42 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=no">
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<link rel="stylesheet" href="/global/navBar.css">
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<link rel="stylesheet" href="/global/globalStyle.css">
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<link rel="stylesheet" href="/global/loadingScreen.css">
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<link rel="stylesheet" href="style.css">
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<link rel="icon" type="image/png" href="/assets/favicon_32x32.png">
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<title>Byte Dice - 404</title>
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</head>
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<body>
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<div id="mainDiv">
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<h3 style="text-align: center; margin: 20px auto; max-width: min(600px, 90vw);">404 - Page not found.<br>
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But you found this page, so... good job, I guess?<br><br>
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Have a picture of a cat instead:<br>
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<img src="/assets/boykissers/boykisser.png" style="max-width: min(300px, 50vw); max-height: min(300px, 50vh); aspect-ratio: 1 / 1; border: 1vw solid black; border-radius: 15%;"><br>
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Oh yeah, you go to the homepage by pressing the button with 3 dots in the bottom.<br>
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It's supposed to represent a 3-dice roll.
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</h3>
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<div id="navBarContainer" data-alt="byte"></div>
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</div>
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<div id="loadingScreen"></div>
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<!-- global -->
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<script src="/global/globalScript.js"></script>
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<script src="/global/pxDensity.js"></script>
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<script src="/global/loadingScreen.js"></script>
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<script src="/global/navBar.js"></script>
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<script src="/global/screenTransition.js"></script>
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<!-- local -->
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<script src="script_404.js"></script>
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</body>
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</html>
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@@ -1,10 +1,4 @@
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[
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{
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"icon": "discord_8x8.png",
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"action": "navigate",
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"actionValue": "https://discord.com",
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"disabled": true
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},
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{
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"icon": "youtube_8x8.png",
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"action": "navigate",
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@@ -99,6 +99,7 @@ function toggleGrid(offX = 0, offY = 0) {
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let repeatCountY = window.innerHeight / pxDensity
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ctx.strokeStyle = "#ff0000"
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ctx.strokeSize = 1
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ctx.beginPath()
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for (x = 0; x < repeatCountX; x++) {
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@@ -172,7 +173,9 @@ document.addEventListener("DOMContentLoaded", async function() {
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switch (CURRENT_PAGE) {
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case (PAGES.SYNTHWAVE): loadingScreenSynthwave(); break
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case (PAGES.LICENSE): onLoadLicense(); break
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case (PAGES.LICENSE): onLoadLicense(); loadingScreenStars(); break
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case (PAGES.TOYS): loadingScreenStars(); break
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case (PAGES.LIBS): loadingScreenStars(); break
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}
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if (navBarPresent) {
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@@ -99,4 +99,14 @@ canvas {
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}
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.switch input:checked + .switchDecor:before {
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transform: translateX(calc(4px * var(--pxDensity)));
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}
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#starNoise {
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position: absolute;
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top: 0%;
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left: 0%;
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width: calc(512px * var(--pxDensity));
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height: auto;
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aspect-ratio: 1 / 1;
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image-rendering: pixelated;
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transform: translate(-50%, -50%);
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}
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+1
-1
@@ -66,7 +66,7 @@
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<!-- local -->
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<script src="script.js"></script>
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<script src="synthwaveEffect.js"></script>
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<script src="starfall.js"></script>
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<script src="stars.js"></script>
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</body>
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</html>
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@@ -28,6 +28,9 @@
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<body>
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<div id="mainDiv">
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<img src="/assets/backgrounds/starNoise_512x512.png" draggable="false" id="starNoise">
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<canvas id="starfallCanvas"></canvas>
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<div id="navBarContainer" data-alt="byte, noAnim, testtube"></div>
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<ul class="libUl">
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@@ -57,6 +60,7 @@
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<!-- local -->
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<script src="script.js"></script>
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<script src="/stars.js"></script>
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</body>
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</html>
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@@ -28,9 +28,12 @@
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<body>
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<div id="mainDiv">
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<img src="/assets/backgrounds/starNoise_512x512.png" draggable="false" id="starNoise">
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<canvas id="starfallCanvas"></canvas>
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<div id="navBarContainer" data-alt="byte, noAnim, return"></div>
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<div class="encased" style="margin: calc(3px * var(--pxDensity)); max-width: 30em">
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<div class="borderedRect" style="margin: calc(3px * var(--pxDensity)); max-width: 30em">
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<h1 style="margin-bottom: calc(1px * var(--pxDensity)); font-size: 2em; color: red; text-decoration: underline;">
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WARNING
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</h1>
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@@ -64,6 +67,7 @@
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<!-- local -->
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<script src="../script.js"></script>
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<script src="/stars.js"></script>
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</body>
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</html>
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@@ -14,18 +14,6 @@ function loadingScreenSynthwave() {
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}
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function addStars() {
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let starNoise = document.getElementById("starNoise")
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let randX = randomInt(0, 256)
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let randY = randomInt(0, 256)
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debugPrint("Star pos", `[x: ${randX}, y: ${randY}]`)
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starNoise.style.top = `round(calc(${randX}px * var(--pxDensity)), var(--pxDensityPx))`
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starNoise.style.left = `round(calc(${randY}px * var(--pxDensity)), var(--pxDensityPx))`
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}
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function onResizeSynthwave() {
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renderer.setSize(window.innerWidth, window.innerHeight)
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composer.setSize(window.innerWidth, window.innerHeight)
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+41
-9
@@ -2,6 +2,8 @@ const starfallCanvas = document.getElementById("starfallCanvas")
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starfallCanvas.width = window.innerWidth
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starfallCanvas.height = window.innerHeight
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let lastUpd = Date.now()
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const starfallCtx = starfallCanvas.getContext("2d")
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@@ -15,23 +17,26 @@ class Starfall {
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const dir = randomBool(0.5)
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this.pos.x = dir ? -50 : pxWidth + 50
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this.pos.y = randomInt(-starfallCanvas.height / 2, starfallCanvas.height / 2)
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this.vel.x = dir ? randomFloat(3, 6) : randomFloat(-6, -3)
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this.vel.y = randomFloat(0.25, 1)
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this.vel.x = dir ? randomFloat(240, 580) : randomFloat(-580, -240)
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this.vel.y = randomFloat(20, 80)
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}
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draw() {
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// very expensive but idk how to make it less expensive
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const LEN_X = this.vel.x / 15
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const LEN_Y = this.vel.y / 15
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// very expensive but idk how to make it less expensive (thanks canvas)
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drawPixelLine(
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this.pos.x,
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this.pos.y,
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this.pos.x - (this.vel.x * 5),
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this.pos.y - (this.vel.y * 5)
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this.pos.x - LEN_X,
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this.pos.y - LEN_Y
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)
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}
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stepAnimation() {
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this.pos.x += this.vel.x
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this.pos.y += this.vel.y
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stepAnimation(dt) {
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this.pos.x += this.vel.x * dt
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this.pos.y += this.vel.y * dt
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}
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}
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@@ -81,6 +86,12 @@ function drawPixelLine(fromX, fromY, toX, toY) {
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let allStarfalls = []
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function animateStarfalls() {
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let now = Date.now()
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const MILLISEC = 1000
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let dt = (now - lastUpd) / MILLISEC
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lastUpd = now
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if (!isAnimating) { return }
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starfallCtx.clearRect(0, 0, starfallCanvas.width, starfallCanvas.height)
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@@ -99,7 +110,7 @@ function animateStarfalls() {
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continue
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}
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starfall.stepAnimation()
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starfall.stepAnimation(dt)
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starfall.draw()
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}
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}
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@@ -109,4 +120,25 @@ function startStarfall() {
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animateStarfalls()
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requestAnimationFrame(startStarfall)
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}
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function addStars() {
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let starNoise = document.getElementById("starNoise")
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let randX = randomInt(0, 256)
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let randY = randomInt(0, 256)
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debugPrint("Star pos", `[x: ${randX}, y: ${randY}]`)
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starNoise.style.top = `round(calc(${randX}px * var(--pxDensity)), var(--pxDensityPx))`
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starNoise.style.left = `round(calc(${randY}px * var(--pxDensity)), var(--pxDensityPx))`
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}
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function loadingScreenStars() {
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setLoadingProgress("Adding stars...")
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addStars()
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setLoadingProgress("Starting starfall animation...")
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startStarfall()
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}
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@@ -8,16 +8,6 @@
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left: round(50%, var(--pxDensityPx));
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transform: translate(-50%, -50%);
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}
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#starNoise {
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position: absolute;
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top: 0%;
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left: 0%;
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width: calc(512px * var(--pxDensity));
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height: auto;
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aspect-ratio: 1 / 1;
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image-rendering: pixelated;
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transform: translate(-50%, -50%);
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}
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.bgGradient {
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image-rendering: pixelated;
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width: calc(256px * var(--pxDensity));
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@@ -28,6 +28,9 @@
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<body>
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<div id="mainDiv">
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<img src="/assets/backgrounds/starNoise_512x512.png" draggable="false" id="starNoise">
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<canvas id="starfallCanvas"></canvas>
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<div class="toyUl">
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<div class="toyLi">
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<button onclick="slideTransition('/toys/license', event)" class="toyContainer borderedRect">
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@@ -63,6 +66,7 @@
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<!-- local -->
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<script src="script.js"></script>
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<script src="/stars.js"></script>
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</body>
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</html>
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@@ -50,6 +50,9 @@
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<!-- Proof that I am Byte Dice? Check the commit history. -->
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<div id="mainDiv">
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<img src="/assets/backgrounds/starNoise_512x512.png" draggable="false" id="starNoise">
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<canvas id="starfallCanvas"></canvas>
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<div class="allContainer">
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<div id="optionsContainer" class="borderedRect">
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<h1 class="optionsCredits h1Top">
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@@ -208,6 +211,7 @@
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<!-- local -->
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<script src="script.js"></script>
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<script src="/stars.js"></script>
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</body>
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</html>
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