Fixed bugs/typos and added the base for the SC Tracker toy
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@@ -1,5 +1,5 @@
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# ByteDiceWeb - [ByteDice.net](https://bytedice.net)
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# ByteDiceWeb - [ByteDice.net](https://bytedice.net)
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> A small website served as a place to find all (not yet all) content related to Byte Dice.
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> A small website served as a place to find content related to Byte Dice.
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# Open-source - Copyright
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# Open-source - Copyright
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@@ -4,6 +4,7 @@ const PAGES = {
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SYNTHWAVE: 1,
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SYNTHWAVE: 1,
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TOYS: 2,
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TOYS: 2,
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LICENSE: 3,
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LICENSE: 3,
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SC_TRACKER: 4
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}
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}
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const CONSOLE_COLORS = {
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const CONSOLE_COLORS = {
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red: "color: #FF0000;",
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red: "color: #FF0000;",
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@@ -32,8 +33,8 @@ function randomInt(min, max) {
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}
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}
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function randomBool(probablity) {
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function randomBool(probability) {
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return Math.random() <= probablity
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return Math.random() <= probability
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}
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}
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+19
-1
@@ -15,6 +15,15 @@
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<meta name="robots" content="index, follow">
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<meta name="robots" content="index, follow">
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<link rel="canonical" href="https://bytedice.net/toys">
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<link rel="canonical" href="https://bytedice.net/toys">
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<meta name="description" content="A list of fun web-based tools made by Byte Dice.">
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<meta name="keywords" content="Byte Dice, pixel art, procedural generation, game art, digital art, ByteDice showcase">
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<meta name="author" content="Byte Dice">
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<meta property="og:title" content="Byte Dice">
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<meta property="og:description" content="A list of fun web-based tools made by Byte Dice.">
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<meta property="og:url" content="https://bytedice.net/toys">
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<meta property="og:type" content="website">
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</head>
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</head>
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<body>
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<body>
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@@ -26,11 +35,20 @@
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<button onclick="slideTransition('/toys/license', event)" class="toyContainer borderedRect">
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<button onclick="slideTransition('/toys/license', event)" class="toyContainer borderedRect">
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<img class="toyImg" src="/assets/boykisserLicense.png">
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<img class="toyImg" src="/assets/boykisserLicense.png">
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<div class="toyTextContainer">
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<div class="toyTextContainer">
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<h1>Boykisser license generator</h1>
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<h1>Boykisser License Generator</h1>
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<p class="desc">Automatically generates a "Boykissser license" for you. Free of charge and very silly.</p>
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<p class="desc">Automatically generates a "Boykissser license" for you. Free of charge and very silly.</p>
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</div>
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</div>
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</button>
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</button>
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</li>
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</li>
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<li class="toyLi">
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<button onclick="slideTransition('/toys/sc-tracker', event)" class="toyContainer borderedRect">
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<img class="toyImg" src="/assets/backgrounds/embedImage.png">
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<div class="toyTextContainer">
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<h1>Helldivers 2 Super Credit Tracker</h1>
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<p class="desc">Tracks your Helldivers 2 Super Credit farming sessions.</p>
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</div>
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</button>
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</li>
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</ul>
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</ul>
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</div>
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</div>
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@@ -28,7 +28,7 @@
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<link rel="canonical" href="https://bytedice.net/toys/license">
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<link rel="canonical" href="https://bytedice.net/toys/license">
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<meta name="description" content="A 'boykisser license' generator tool. Based off the original by Chilli (link in site). It's completely free of charge and very silly.">
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<meta name="description" content="A 'boykisser license' generator tool. Based off the original by Chilli (link in site). It's completely free of charge and very silly.">
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<meta name="keywords" content="Byte Dice, pixel art, procedural generation, game art, digital art, ByteDice showcase, Boykisser, license, lenerator, silly">
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<meta name="keywords" content="Byte Dice, pixel art, procedural generation, game art, digital art, ByteDice showcase, Boykisser, license, generator, silly">
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<meta name="author" content="Byte Dice">
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<meta name="author" content="Byte Dice">
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<meta property="og:title" content="Byte Dice - Boykisser license">
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<meta property="og:title" content="Byte Dice - Boykisser license">
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@@ -0,0 +1,80 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=no">
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<link rel="stylesheet" href="/global/navBar.css">
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<link rel="stylesheet" href="/global/globalStyle.css">
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<link rel="stylesheet" href="/global/loadingScreen.css">
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<link rel="stylesheet" href="style.css">
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<link rel="icon" type="image/png" href="/assets/favicon_32x32.png">
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<title>Byte Dice - Super Credit Tracker</title>
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<meta name="robots" content="index, follow">
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<link rel="canonical" href="https://bytedice.net/toys/sc-tracker">
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<meta name="description" content="Tracks your Helldivers 2 Super Credit farming sessions.">
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<meta name="keywords" content="Byte Dice, pixel art, procedural generation, game art, digital art, ByteDice showcase, Helldivers, Super Credits">
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<meta name="author" content="Byte Dice">
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<meta property="og:title" content="Byte Dice">
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<meta property="og:description" content="Tracks your Helldivers 2 Super Credit farming sessions.">
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<meta property="og:url" content="https://bytedice.net/toys/sc-tracker">
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<meta property="og:type" content="website">
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<meta property="og:image" content="/assets/backgrounds/embedImage.png">
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<meta property="og:image:width" content="1280">
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<meta property="og:image:height" content="720">
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<!-- No twitter embeds except for card. Elon can go and fucking return it to its previous owners. -->
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<meta name="twitter:card" content="summary_large_image">
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</head>
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<body>
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<!-- Only recommended for solo farming since it can be hard to get teammates to announce every detail about POIs -->
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<!--
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TODO: Output these stats:
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* Total SC gained
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* Average SC per POI
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* Average SC per mission
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* Average time in mission
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* Average time between missions
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* Average SC per minute (and per hour)
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* Squad size
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* Planet/Biome
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TODO: Get these inputs.
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* Buttons to [add / undo the last] 10 SC or 100 SC
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* Button to Start/Stop timer
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* Button to Lap timer (lap mission complete & mission start)
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* Loadout selector (1 for each player)
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* Only includes:
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* [jump pack / warp pack / none]
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* [explosive weapon or grenade / AMR-like weapon / both]
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* Boosters: [stamina / muscle / infusion / HSO / dead sprint]
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* Squad size slider
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* Biome picker (mega-city toggle too)
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-->
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<div id="mainDiv">
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<div id="navBarContainer" data-alt="byte, playDisabled"></div>
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</div>
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<div id="loadingScreen"></div>
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<!-- global -->
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<script src="/global/globalScript.js"></script>
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<script src="/global/pxDensity.js"></script>
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<script src="/global/loadingScreen.js"></script>
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<script src="/global/navBar.js"></script>
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<script src="/global/screenTransition.js"></script>
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<!-- local -->
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<script src="script.js"></script>
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</body>
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</html>
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@@ -0,0 +1 @@
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CURRENT_PAGE = PAGES.SC_TRACKER
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