aligned eerything to be pixel-perfect
This commit is contained in:
@@ -2,10 +2,45 @@ function randomFloat(min, max) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
|
||||
function randomIntFrom0(max) {
|
||||
return Math.floor(Math.random() * max)
|
||||
}
|
||||
|
||||
|
||||
function randomInt(min, max) {
|
||||
return Math.floor(Math.random() * (max - min) + min)
|
||||
}
|
||||
|
||||
|
||||
function showGrid() {
|
||||
let canvasEl = document.createElement("canvas")
|
||||
canvasEl.width = window.innerWidth
|
||||
canvasEl.height = window.innerHeight
|
||||
canvasEl.style.position = "absolute"
|
||||
canvasEl.style.top = "0%"
|
||||
canvasEl.style.left = "0%"
|
||||
canvasEl.style.pointerEvents = "none"
|
||||
|
||||
let ctx = canvasEl.getContext("2d")
|
||||
|
||||
document.body.appendChild(canvasEl)
|
||||
|
||||
let repeatCountX = window.innerWidth / pxDensity
|
||||
let repeatCountY = window.innerHeight / pxDensity
|
||||
|
||||
ctx.strokeStyle = "#ff0000"
|
||||
ctx.beginPath()
|
||||
|
||||
for (x = 0; x < repeatCountX; x++) {
|
||||
ctx.moveTo(x * pxDensity, 0)
|
||||
ctx.lineTo(x * pxDensity, window.innerHeight)
|
||||
}
|
||||
|
||||
for (y = 0; y < repeatCountY; y++) {
|
||||
ctx.moveTo(0, y * pxDensity)
|
||||
ctx.lineTo(window.innerWidth, y * pxDensity)
|
||||
}
|
||||
|
||||
ctx.stroke()
|
||||
}
|
||||
@@ -4,6 +4,7 @@
|
||||
--navBarBtn_Inner: #474747;
|
||||
--navBarBtn_Border: #232323;
|
||||
--pxDensity: 1;
|
||||
--pxDensityPx: 1px;
|
||||
}
|
||||
|
||||
html {
|
||||
|
||||
+1
-1
@@ -52,9 +52,9 @@
|
||||
|
||||
<script src="/globalScript.js"></script>
|
||||
<script src="/pxDensity.js"></script>
|
||||
<script src="/loadingScreen.js"></script>
|
||||
<script src="/synthwaveEffect.js"></script>
|
||||
<script src="/script.js"></script>
|
||||
<script src="/loadingScreen.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
+1
-1
@@ -26,7 +26,7 @@
|
||||
border: none;
|
||||
text-align: left;
|
||||
position: absolute;
|
||||
bottom: 0%;
|
||||
top: 0%;
|
||||
left: 0%;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
+30
-25
@@ -1,9 +1,35 @@
|
||||
let isLoading = true
|
||||
let loadingScreenEl = document.createElement("div")
|
||||
loadingScreenEl.className = "bgDiv"
|
||||
|
||||
let loadingImg = `<img class="loadingImg" draggable="false" src="/assets/byteDiceBlinkAnim_32x32.png">`
|
||||
let closeText = `
|
||||
<button class="loadingCornerText pxFont" onclick="stopShowingLoading()">
|
||||
Press ESC to instantly close theloading screen<br>Click me to never see it again.
|
||||
</button>
|
||||
`
|
||||
|
||||
let tips = [
|
||||
"Just don't die.",
|
||||
"Did you know this is a tip?",
|
||||
"Is thisn't not very un-understandable?",
|
||||
"m".repeat(200),
|
||||
"Bad at a game? Just press the \"get good at games\" button!"
|
||||
]
|
||||
|
||||
let loadingText = `<p class="loadingText">Loading...<br>Tip: ${tips[randomIntFrom0(tips.length)]}</p>`
|
||||
|
||||
loadingScreenEl.innerHTML = loadingImg + closeText + loadingText
|
||||
|
||||
const showLoading = localStorage["showLoading"] || "true"
|
||||
|
||||
|
||||
document.addEventListener("DOMContentLoaded", function() {
|
||||
if (showLoading != "true") { return }
|
||||
|
||||
document.body.appendChild(loadingScreenEl)
|
||||
|
||||
const loadDur = randomFloat(3, 6) * 1000
|
||||
const loadDur = randomFloat(3000, 6000)
|
||||
|
||||
setTimeout(function() {
|
||||
removeLoadingScreen()
|
||||
@@ -12,6 +38,9 @@ document.addEventListener("DOMContentLoaded", function() {
|
||||
|
||||
|
||||
function removeLoadingScreen() {
|
||||
if (!isLoading) { return }
|
||||
|
||||
isLoading = false
|
||||
const fadeOutDur = 0.5
|
||||
|
||||
loadingScreenEl.style.animation = `fade-out ${fadeOutDur}s forwards`
|
||||
@@ -32,27 +61,3 @@ document.addEventListener("keydown", function(event) {
|
||||
removeLoadingScreen()
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
let loadingScreenEl = document.createElement("div")
|
||||
loadingScreenEl.className = "bgDiv"
|
||||
|
||||
let loadingImg = `<img class="loadingImg" draggable="false" src="/assets/byteDiceBlinkAnim_32x32.png">`
|
||||
let closeText = `
|
||||
<button class="loadingCornerText pxFont" onclick="stopShowingLoading()">
|
||||
Press ESC to instantly close theloading screen<br>Click me to never see it again.
|
||||
</button>
|
||||
`
|
||||
|
||||
let tips = [
|
||||
"Just don't die.",
|
||||
"This is a tip.",
|
||||
"Is thisn't not very un-understandable?"
|
||||
]
|
||||
|
||||
let loadingText = `<p class="loadingText">Loading...<br>Tip: ${tips[randomIntFrom0(tips.length)]}</p>`
|
||||
|
||||
loadingScreenEl.innerHTML = loadingImg + closeText + loadingText
|
||||
|
||||
|
||||
const showLoading = localStorage["showLoading"] || true
|
||||
+1
-3
@@ -15,19 +15,18 @@ li {
|
||||
filter: drop-shadow(0px calc(2px * var(--pxDensity)) rgba(0, 0, 0, 0.5));
|
||||
padding: 0%;
|
||||
display: inline-block;
|
||||
position: relative;
|
||||
margin-bottom: calc(4px * var(--pxDensity));
|
||||
position: absolute;
|
||||
bottom: 0%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
font-size: 0px;
|
||||
}
|
||||
.navBtn {
|
||||
background-color: transparent;
|
||||
display: inline-flex;
|
||||
padding: 0%;
|
||||
border: none;
|
||||
position: relative;
|
||||
filter: drop-shadow(0px calc(1px * var(--pxDensity)) rgba(0, 0, 0, 0.5));
|
||||
}
|
||||
.navBtn:hover {
|
||||
@@ -50,5 +49,4 @@ li {
|
||||
image-rendering: pixelated;
|
||||
position: absolute;
|
||||
margin: calc(2px * var(--pxDensity));
|
||||
pointer-events: none;
|
||||
}
|
||||
@@ -7,6 +7,7 @@ document.addEventListener("DOMContentLoaded", function() {
|
||||
|
||||
|
||||
document.documentElement.style.setProperty("--pxDensity", Math.max(densityWidth, densityHeight))
|
||||
document.documentElement.style.setProperty("--pxDensityPx", `${Math.max(densityWidth, densityHeight)}px`)
|
||||
pxDensity = getComputedStyle(document.body).getPropertyValue("--pxDensity")
|
||||
pxDensityDefined = true
|
||||
|
||||
|
||||
@@ -3,6 +3,6 @@ document.addEventListener("DOMContentLoaded", function() {
|
||||
let randX = randomInt(0, 256)
|
||||
let randY = randomInt(0, 256)
|
||||
|
||||
starNoise.style.top = `calc(${randX}px * var(--pxDensity))`
|
||||
starNoise.style.left = `calc(${randY}px * var(--pxDensity))`
|
||||
starNoise.style.top = `round(calc(${randX}px * var(--pxDensity)), var(--pxDensityPx))`
|
||||
starNoise.style.left = `round(calc(${randY}px * var(--pxDensity)), var(--pxDensityPx))`
|
||||
}, false)
|
||||
@@ -14,8 +14,8 @@ body {
|
||||
aspect-ratio: 1 / 1;
|
||||
image-rendering: pixelated;
|
||||
position: absolute;
|
||||
top: 60%;
|
||||
left: 50%;
|
||||
top: round(60%, var(--pxDensityPx));
|
||||
left: round(50%, var(--pxDensityPx));
|
||||
transform: translate(-50%, -50%);
|
||||
filter: drop-shadow(0px 0px 100px #C1AB00)
|
||||
}
|
||||
|
||||
+8
-1
@@ -1,6 +1,7 @@
|
||||
let canvas = document.getElementById("synthwave")
|
||||
let ctx = canvas.getContext("2d")
|
||||
let hills = []
|
||||
let isAnimating = true
|
||||
|
||||
canvas.width = window.innerWidth
|
||||
canvas.height = window.innerHeight
|
||||
@@ -92,11 +93,13 @@ let iters = 0
|
||||
let previousHill = undefined
|
||||
|
||||
function animateSynthWave() {
|
||||
if (!isAnimating) { return }
|
||||
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height)
|
||||
|
||||
if (iters >= iterToNewHill) {
|
||||
let hillInstance = new Hill(canvas.width / 2, canvas.height / 3 * 2, [0, 180, 240], 25, canvas.width, 325)
|
||||
hillInstance.generate(25, 50, 100)
|
||||
hillInstance.generate(25, canvas.height / 24, 100)
|
||||
hills.unshift(hillInstance)
|
||||
iters = 0
|
||||
}
|
||||
@@ -141,5 +144,9 @@ function animateSynthWave() {
|
||||
|
||||
|
||||
document.addEventListener("DOMContentLoaded", function() {
|
||||
for (i = 0; i < 350; i++) {
|
||||
animateSynthWave()
|
||||
}
|
||||
|
||||
setInterval( animateSynthWave, 1000 / 24)
|
||||
}, false)
|
||||
Reference in New Issue
Block a user