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@@ -82,7 +82,6 @@ composer.addPass(shaderPass)
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shaderPass.material.uniforms.tDiffuse.value = renderTarget.texture
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shaderPass.material.uniforms.tDiffuse.value = renderTarget.texture
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// TODO: when tabbing out it sometimes doesnt pause the animation
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// TODO: add pixelation shader
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// TODO: add pixelation shader
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if (!renderer) {
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if (!renderer) {
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