convert all indents to tabs
This commit is contained in:
@@ -1,23 +1,23 @@
|
||||
CURRENT_PAGE = PAGES.SYNTHWAVE
|
||||
|
||||
function loadingScreenSynthwave() {
|
||||
setLoadingProgress("Adding stars...")
|
||||
addStars()
|
||||
setLoadingProgress("Adding stars...")
|
||||
addStars()
|
||||
|
||||
setLoadingProgress("Starting starfall animation...")
|
||||
startStarfall()
|
||||
setLoadingProgress("Starting starfall animation...")
|
||||
startStarfall()
|
||||
|
||||
setLoadingProgress("Starting synthwave animation...")
|
||||
defShaderMaterial()
|
||||
preAnimateSynthwave(25)
|
||||
animateSynthwave(0)
|
||||
setLoadingProgress("Starting synthwave animation...")
|
||||
defShaderMaterial()
|
||||
preAnimateSynthwave(25)
|
||||
animateSynthwave(0)
|
||||
}
|
||||
|
||||
|
||||
function onResizeSynthwave() {
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
composer.setSize(window.innerWidth, window.innerHeight)
|
||||
camera.aspect = window.innerWidth / window.innerHeight
|
||||
camera.updateProjectionMatrix()
|
||||
if (shaderMaterial) { updateShaderMatPxDensity() }
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
composer.setSize(window.innerWidth, window.innerHeight)
|
||||
camera.aspect = window.innerWidth / window.innerHeight
|
||||
camera.updateProjectionMatrix()
|
||||
if (shaderMaterial) { updateShaderMatPxDensity() }
|
||||
}
|
||||
Reference in New Issue
Block a user