# BDE_ParticleSys ![](/src/main/resources/assets/bde_particles/icon.png) BDE_ParticleSys is a highly customizable **server-side** particle system that uses `Block Display Entities` (BDEs) as particles. It is meant to be used as a library for other mods, but can be used as a standalone mod too. If BDE_ParticleSys is used as a standalone mod, you will only be able to use it with the custom in-game commands `/GiveEmitterTool`, `/KillAllEmitters`, and `/ManageEmitters`. Any particles made, removed, or changed with those commands are **temporary** and get reverted once the server shuts down, as they are meant for quick testing. ### In-game commands (does not save): * `/GiveEmitterTool` * `/SpawnEmitter` * `/KillAllEmitters` * `/ManageEmitters` * `GlobalMaxParticles` (GameRule) * `ShowParticleDebug` (GameRule) # Open-source - Copyright **BDE_ParticleSys © 2024 by Byte Dice is licensed under CC BY-NC-SA 4.0.**\ **You can learn more about copyright by reading the full [license](/LICENSE.txt)**. # Media ### All particles showcased here are made with BDE_ParticleSys and without any added logic. ![](/readme_assets/DEFAULT_gif.gif) ![](/readme_assets/IMPLOSION_gif.gif) ![](/readme_assets/RING_EXPLOSION_gif.gif)