fixed particle not spawning as correct block type
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@@ -48,10 +48,8 @@ class Bde_particles : ModInitializer {
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onRightClick(player, world as ServerWorld, hand)
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})
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ServerLifecycleEvents.SERVER_STARTED.register(ServerLifecycleEvents.ServerStarted { server: MinecraftServer ->
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server.playerManager.broadcast(Text.of("BDAT - Loaded"), false)
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print("BDAT - Loaded")
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ServerLifecycleEvents.SERVER_STARTED.register(ServerLifecycleEvents.ServerStarted { _ ->
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println("BDE_ParticleSys - Progress bar filled :3")
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})
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}
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}
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@@ -24,7 +24,7 @@ class DisplayEntity(val properties: DisplayEntityProperties?) {
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val e = BlockDisplayEntity(EntityType.BLOCK_DISPLAY, world)
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val nbt = NbtCompound().apply {
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putString("Name", properties.blockType)
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put("block_state", NbtCompound().apply { putString("Name", properties.blockType) })
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put("transformation", NbtCompound().apply {
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val offsetList = NbtList().apply {
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add(NbtFloat.of(properties.translation.x))
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@@ -28,6 +28,8 @@ class Particle(particleParams: ParticleParams) {
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var blockDisplay: DisplayEntity? = null
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val params = particleParams
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var isInit = false
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fun init(pos: Vec3d) {
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val properties = DisplayEntityProperties(
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pos = pos,
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@@ -37,11 +39,14 @@ class Particle(particleParams: ParticleParams) {
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)
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blockDisplay = DisplayEntity(properties)
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isInit = true
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}
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fun spawn(world: ServerWorld) {
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blockDisplay?.spawn(world)
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if (isInit) { blockDisplay?.spawn(world) }
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else { error("Particle is not initialized before being spawned. Please use Particle.init() to initialize it") }
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}
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